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  1. //
  2. // Land unit AI file
  3. //
  4. // Behaviors:
  5. //
  6. //        Keep an eye out for enemy units, pursue and attack if spotted.
  7. //
  8. //    Notes:
  9. //
  10. //    Known Problems:
  11. //
  12.  
  13. ReacquireGoal
  14. {
  15.     GoalIsPatrol true(GetNextPatrolPoint)
  16. }
  17.  
  18. GetNextPatrolPoint
  19. {
  20.     NextPatrolPointRetrieved true(PrepareToMove) false(ShouldIReturnToInitialContactLocation)
  21. }
  22.